Dd Wild Magic

One hundred things that can go wrong or right when casting a spell.
Dd wild magic. A trail of fire appears from their starting position to their teleported position. D100 Effect d100 Effect. I just rolled a 7 so my Wild Magic doesnt Surge.
The Wild Magic Surge feature itself is reliant on the DM choosing to. The table shows the effects that might happen when a Wild Magic cast goes wrong. To the left of their location.
Spells that use wild magic are given the Wild descriptor. The caster takes 1d6 points of damage per spell level. Wild-magic zones are a high-risk high-reward sort of venture depending how beneficial and-or baneful your wild magic tables go at the extremes.
Whether this unofficial school of magic was created through a desire to become the most powerful or out of sheer madness wild magic is perhaps the most misunderstood and confusing method of magic. So I was always on the lookout for more info on them. The caster is confused for 1 round as confusion.
Roll a 100-sided die and select the chosen wild surge. This is a table of 8 magical effects that proc during your rage. While in the 4e Wild Magic was presented it kinda lacked the possibility to blow up right in your face making it more tame than wild.
And now in 5e it came back presenting us with real and nice options to not only making you a death machine of doom but also to be a real danger for yourself and allies. The DD 5e previews keep on sneaking in. Given the closeness in feel of 5e to 2e as opposed to 3 35 or 4 it seemed reasonable to pull material from 2e.